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David Zetterdahl · LordDz

Game developer & modder

I build RTS campaigns, Source episodes, and jam games—usually with a focus on co-op, scripting, and tools.

Currently in the works

Next project (WIP)

A new build-focused RTS experiment—design docs, blockout maps, and tooling are in progress. Swap the carousel to older titles for shipped work.

Modding focus

Call to Arms: Gates of Hell — Ostfront

Workshop campaigns, conversions, and multiplayer modes

Engine: Call to Arms / GEM lineage

Tip: swipe left or right

Projects for Call to Arms: Gates of Hell — Ostfront

Indomitus — Astra Militarum Campaign (beta)

Campaign mission for the Indomitus mod: investigate a silent manufactorum city, scripted objectives, difficulty tweaks, and AI-voiced dialogue for playtesting.

German Campaign — Soviet Perspective

All pre-DLC German campaign missions replayed from the Soviet side, with tuned inventories, co-op support, and autosave / trigger fixes across the set.

FFA — Domination & Battle Zones

Multiplayer maps for free-for-all domination and battle zones—1v1v1v1 or 2v2v2v2 layouts, per-map rules so other modes stay vanilla when the mod is on.