
Indomitus — Astra Militarum Campaign (beta)
Campaign mission for the Indomitus mod: investigate a silent manufactorum city, scripted objectives, difficulty tweaks, and AI-voiced dialogue for playtesting.
David Zetterdahl · LordDz
I build RTS campaigns, Source episodes, and jam games—usually with a focus on co-op, scripting, and tools.
Currently in the works
A new build-focused RTS experiment—design docs, blockout maps, and tooling are in progress. Swap the carousel to older titles for shipped work.
Modding focus
Workshop campaigns, conversions, and multiplayer modes
Engine: Call to Arms / GEM lineage
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Campaign mission for the Indomitus mod: investigate a silent manufactorum city, scripted objectives, difficulty tweaks, and AI-voiced dialogue for playtesting.

All pre-DLC German campaign missions replayed from the Soviet side, with tuned inventories, co-op support, and autosave / trigger fixes across the set.

Multiplayer maps for free-for-all domination and battle zones—1v1v1v1 or 2v2v2v2 layouts, per-map rules so other modes stay vanilla when the mod is on.